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Cheri Fojtik

Senior / Lead Texture Artist

 

Skills

Especially proficient in surfacing, texturing, and sculpting; Also have experience in modeling, lighting, rendering, and compositing.

Software

Mari, Photoshop, Substance Painter/Designer, Mudbox, Maya, UvLayout, Houdini, Katana, AfterEffects, Nuke, ZBrush, Premier, Illustrator, Mental Ray, Unity, Gaffer

Extras

Siggraph Presenter - The Foundry Lighting and Lookdev Meetup & Foundry Booth Texturing of Logan Digital Double presentation, Vancouver, BC - Aug 2018

Panelist - Women in VFX - Spark Computer Graphics Society - Feb 2017 & 2018

Oscar win - Life of Pi - Best Visual Effects - part of team that won the academy award

VES nomination - Game of Thrones Season 06 - Citadel Environment

Annie nomination - Game of Thrones Season 08 - Dragons

Work Experience

Image Engine Design - Vancouver, BC, Canada

lead texture artist - May 2015 - current

Projects

Bloodshot • The Mandalorian s1/s2 • NHK Special Birth of Mankind • Carnival Row •

Sextuplets • Lost In Space s1/s2 • Logan • Thor: Ragnorok • Project Power • Kin •

Fantastic Beasts: Crimes of Grindlewald • Fantastic Beasts and Where to Find Them •

Fantastic Beasts 3 • Snowpiercer s2 • Venom: Let There Be Carnage • The Old Guard •

Birds of Prey • Underwater • The Twilight Zone • Alien Ore • John Wick: Chapter 3 •

Power Rangers • Game of Thrones s6/s7/s8 • Skyscraper • Mulan • The Meg •

Spiderman: Far From Home • Jurassic World • Pokemon: Detective Pikachu •

Native Shoes: Plant Shoe Commercial • Independence Day: Resurgence • Point Break •

Final Fantasy XV: Kingsglaive • X-Files • Deadpool • The Last Witch Hunter

Responsibilities

• Creating high quality texture maps for characters, environments and props

• UV assets from modeling

• Working very closely with lookdev artists to achieve high quality assets

• Managing and assisting a small team of texture artists across all shows

• Working with pipeline and facilities to make sure the texture department has the tools needed, and addressing any issues with current tools and workflow

• Working very closely with the lookdev artist lead to develop tools and ideas for improving workflow and performance

• Assisting in the interview and hiring process for new candidates & training

• Assisting the assets manager with bid times as needed

Blackthorn Media - Vancouver, BC

Sr texture artist, freelance - Nov 2016 & March 2017

Projects

Dragonflight • Abbot’s Book: Caliban Below

Responsibilities

• Painted a dragon on Dragonflight game. Ran test renders in Unity, with continuous feedback and notes addressed back and forth with the director

• Painted two characters on Caliban Below VR experience, using Unity for shader testing

Industrial Light & Magic - San Francisco, CA

Sr texture artist - April 2014 - April 2015

Projects

Tomorrowland • Soarin Over the World ride • various projects

Responsibilities

• Creating high quality texture maps for characters, sets and props

• UV assets from modeling

• Run test renders using Katana and submitting for feedback

ReelFX Stuidos - Dallas, TX

surfacing artist - May 2013 - March 2014

Projects

Book of Life

Responsibilities

• Create high quality stylized texture maps for characters, sets and props

• Adjust shaders, troubleshoot issues, and kick off test renders of assets

• Assist modeling department to UV assets as needed

Rhythm & Hues Studios - Los Angeles, CA

Lead Texture Artist - June 2012 - March 2013

Texture Artist - Jan 2011 - June 2012

Jr. Texture Artist - April 2010 - Jan 2011

Projects

The Seventh Son • Percy Jackson 2: Sea of Monsters • 300: Rise of an Empire • R.I.P.D. • Life of Pi • Snow White and the Huntsman • Hop

Responsibilities

• Created high quality maps for hero characters, props, environments, organic and inorganic

• Traveled to Vancouver to assist in training new hires

• Assisted in the interviewing and selection of candidates for hire

• Worked closely with production team, management and other painters to achieve desired look on assets and meet deadlines

• Worked closely with teams abroad, leading them in the painting of assets and sending notes

Fisher Price - East Aurora, NY

Design - Animation Temp - Dec 2008 - July 2009

Projects

various internet shorts

Responsibilities

• Modeled, UV’d, Texture painted characters, objects, and sets for CG episodes

• Created lighting rigs and render layers for render set up

• Rendered and composited shots on three separate projects

Education

Savannah College of Art and Design - Savannah, Georgia

Master of Fine Arts - Animation / Visual Effects - Nov 2009

Texas State University - San Marcos, Texas

Bachelor of Fine Arts - Graphic Design - Dec 2003

graduated Cum laude with a Minor in Computer Science

Wharton County Junior College - Wharton, Texas

Associates Degree - Art with honors - Dec 1999